Publications

Selected  Publications

2018

Volkaert, B., van Beveren, M. L., & Wrzesien, M. (in press). Op Compassie Gebaseerde Interventies bij Adolescenten. In: Transdiagnostic treatment for children and adolescents. C. Braet & S. Bögels (eds.).

2017

Maric, C. Willard, M. Wrzesien, S. Bögels (in press). Innovations in the treatment of childhood anxiety disorders: Mindfulness and self-compassion approaches. In: Innovations in CBT for Childhood Anxiety, OCD, and PTSD: Improving Access & Outcomes. . L., F., P., M. & T.H., O. (eds.). Cambridge University Press.

2016

Dolores Vara, M., Banos, R. M., Rasal, P., Rodriguez, A., Rey, B., Wrzesien, M., & Alcaniz, M. (2016). A game for emotional regulation in adolescents: The (body) interface device matters. Computers in Human Behavior, 57, 267-273.

Vara, M. D., Banos, R. M., Rasal, P., Wrzesien, M. E., Rodriguez, A., Rey, B., & Raya, M. A. (2016). A VR-based serious game to regulate joy in adolescents: A comparison of different devices. In eHealth 360°: International summit on eHealth, Budapest, Hungary, June 14-16, 2016, revised selected papers. (pp. 135). Springer International Publishing.

2015

Wrzesien, M., Botella, C., Breton-Lopez, J., del Rio Gonzalez, E., Burkhardt, J-M., Alcaniz, M., & Angeles Perez-Ara, M. (2015). Treating small animal phobias using a projective-augmented reality system: A single-case study. Computers in Human Behavior, 49, 343-353.

Wrzesien, M., Rodriguez, A., Rey, B., Alcaniz, M., Maria Banos, R., & Dolores Vara, M. (2015). How the physical similarity of avatars can influence the learning of emotion regulation strategies in teenagers. Computers in Human Behavior, 43, 101-111.

Rodriguez, A., Rey, B., Clemente, M., Wrzesien, M., & Alcaniz, M. (2015). Assessing brain activations associated with emotional regulation during virtual reality mood induction procedures. Expert Systems With Applications, 42(3), 1699-1709.

Rodriguez, A., Rey, B., Dolores Vara, M., Wrzesien, M., Alcaniz, M., Ma Banos, R., & Perez-Lopez, D. (2015). A VR-based serious game for studying emotional regulation in adolescents. IEEE Computer Graphics and Applications, 35(1), 65-73.

2013

Wrzesien, M., Alcaniz, M., Botella, C., Burkhardt, J-M., Breton-Lopez, J., Ortega, M., & Beneito Brotons, D. (2013). The Therapeutic Lamp: Treating Small-Animal Phobias. IEEE Computer Graphics and Applications, 33(1), 80-86.

Wrzesien, M., Breton-Lopez, J., Botella, C., Burkhardt, J-M., Alcaniz, M., Angeles Perez-Ara, M., & Riera del Amo, A. (2013). How Technology Influences the Therapeutic Process: Evaluation of the Patient-Therapist Relationship in Augmented Reality Exposure Therapy and In Vivo Exposure Therapy. Behavioural and Cognitive Psychotherapy, 41(4), 505-509.

2012

Wrzesien, M., Burkhardt, J-M., Botella, C., & Alcaniz, M. (2012). Evaluation of the quality of collaboration between the client and the therapist in phobia treatments. Interacting with computers, 24(6), 461-471.

2010

Wrzesien, M., & Raya, M. A. (2010). Learning in serious virtual worlds: Evaluation of learning effectiveness and appeal to students in the E-Junior project. Computers and Education, 55(1), 178-187.